Motivation for the Workshop
This workshop will be part of ECTEL, the Seventh European Conference on Technology Enhanced Learning, which is organized by eatel, the European Association for Technology-Enhanced Learning.
The aim of the workshop is to bring together researchers from different areas of
research with different approaches to User Experience in learning. Engineers
talk about Quality of Experience (QoE),
psychologists debate funology
and flow
experiences, web developers discuss User Experience
(UX). However all these fall short, as they do not include other aspects
heavily impacting on UX, for example usability, technical
environment or web accessibility. Additionally, mobile and touch screen devices
are becoming increasingly prominent in technology enhanced learning. These
devices raise additional challenges in the area of UX. Making learning for all
come true, web accessibility and the guidelines in their current version of WCAG 2.0 expand the issue
further. Research shows that mobile users have similar needs as people with
disabilities. Aspects of all these issues have been studied, but rarely in
combination, although they will impact on the experience of the learner as a
whole. The workshop wants to encourage a holistic discussion and we hope to
find some answers for the following questions:
- Where do we go from here?
- What happens when we combine
all these aspects of Learner User Experience?
-
How will this change learning and how can
technology support this?
Goal of the Workshop
The main goal of this workshop is to
develop a vision for learning of the future in the triangle of User Experience,
Usability and Accessibility to enable Learning for All. This vision may include
pointers of future research areas, the disambiguation of the different concepts
related to User Experience and a discussion of their relevance in a learning
context.
Target Audience
The target audiences for the workshop are
researchers working in the areas of Quality of Experience, psychology, user
experience, usability, accessibility or a mix of those in a learning context, researchers
who have something to say and ask questions about learning across multiple
devices and who are bold enough to create a visionary design.
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